The idea behind this image was a combination of targeted studies.
I was always impressed with realistic 3D graphics, especially when they involve characters,
because of that I wanted to explore a little more on the shaders for skin with sub surface scattering,
seeking the highest level of realism that could reach and also test the tools of hair fur.
The model is based on a sculpture by Lars Bundlestick, you can check that out here: schellstudio.com
• Chosen for the 3D Editor's Showcase of CGSociety, check out here: zip.net/bkmZ5G